@startuml
sprite $merge_type [48x48/16] {
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}


!define MATERIAL_MERGE_TYPE(_alias) ENTITY(rectangle,black,merge_type,_alias,MATERIAL MERGE_TYPE)
!define MATERIAL_MERGE_TYPE(_alias, _label) ENTITY(rectangle,black,merge_type,_label, _alias,MATERIAL MERGE_TYPE)
!define MATERIAL_MERGE_TYPE(_alias, _label, _shape) ENTITY(_shape,black,merge_type,_label, _alias,MATERIAL MERGE_TYPE)
!define MATERIAL_MERGE_TYPE(_alias, _label, _shape, _color) ENTITY(_shape,_color,merge_type,_label, _alias,MATERIAL MERGE_TYPE)
skinparam folderBackgroundColor<<MATERIAL MERGE_TYPE>> White
@enduml